DLM.DIGITAL LEARNING
& MEDIA
Let’s make it click
OUR APPROACH

START AT THE
“NOW I CAN.”

Work backwards from a real action. Then make every explanation, decision, and interaction earn its place.

FROM KNOW-HOW TO CAN-DO.

LESS NOISE.
MORE
PROGRESS.

01

NAME THE CHANGE.

What should someone be able to do afterwards? Get specific about the audience, the situation, and the useful outcome.

TAKEAWAY

An audience and outcome brief

02

FIND THE FRICTION.

Work through the subject with the people who know it. Separate essential decisions from background information.

TAKEAWAY

A content map and learning outline

03

MAKE ROOM TO TRY.

Bring the story, interaction, and feedback together in a small prototype. Make the thinking tangible before building everything.

TAKEAWAY

A storyboard or working prototype

04

MAKE IT USABLE.

Review the language, interactions, and delivery requirements. Plan how the material will be used and kept useful.

TAKEAWAY

A reviewed experience and agreed handover

TRY THE THINKING.
RIGHT NOW.

Three decisions. A little feedback. A short example of how a subject becomes an experience.

Try the learning experience